lucythewolf-vampFeatured By OwnerMay 9, 2013Student Artist
idk if you do request but if you do can you draw me a picture were jeff the killer and slenderman or masky are hugging me if you want to kknow hoti look like I have pictures in my gallery :3 only if id you and could
Cool stuff! I like the right arm as it swings forward. If it were just line without any shadow shapes, I would have dragged the hand more for readability. But since the hand's silhouette is clear against the shadow shape on her left leg, it reads. I just learned something
The key on 3's just before the left foot contacts is a little jarring though, mostly because the left hand is stuck dragging a lot. The antenna was hard to make out at first, I think it's something most people would miss. I thought it was just an interior shape in her hair.
I like the subtle squash and stretch in the torso. I probably would have butchered it and make it too cartoony.
The only other immediate thing I can make out is the left hand swinging forward. Theres an inbetween right before it becomes a fist where it's flickering. I think having her hand balled into a fist right as it swings past the body might have worked better.
Her design is quite appealing. I'm really envious of your sense of color; it's always really warm and inviting.
it's a hand shape and that's why it looks like it's flickering. yes it should have just been a fist but i don't think it's all that distracting. normally i would not leave things on 3's but for a simple test i didn't care too much.
Many do, but I personally don't care for the consensus that anything but 1's and 2's are bad. 3's and even 4's can look good, depending on where and how you use them: Mitsuo Iso is good example of that. It's something of a foregone conclusion in the western animation industry that 1's and 2's are what make full animation "full". Bleh...
3 is just a weird number to leave it on because it can't be inbetweened without picking a favor. i would rarely leave things on 4's, but i normally just do 2's. i find 1's unnecessary in most cases.. sometimes it can actually ruin subtlety. your mind fills in the gaps for the most part
1's can look very strange when used in tight spacing. Everyone involved in the scene needs to know what they're doing well enough (I don't) to make it work. 1's are great for very wide spacing in short timing-- in general.
The thing you mention about 3's is why I bring up Iso. He knows his spacing well enough to know where that 3 has to be to keep the shape from looking like its stuck.
I'm glad to hear about 3rd, 4th and robo-fortune character dlcs getting funded.